Squished!

The one aspect i was looking forward to the most with patch 6.0.2 that dropped today was the stat squish.  The explosion in numbers got completely out of hand and started to influence raid design and mechanics.  I mean how many bosses did we have to take to 0% multiple times per encounter just to cope with the old system?  It was ridiculous and a much needed change.  Did Blizzard go too far or not far enough?

My Unholy Death Knight’s numbers dropped dramatically and yet i still have close to 100k health.  I honestly would not have minded an even greater reduction to a tenth of that but i’m sure old content had a lot to do with the numbers they chose.  Overall it’s a good start and my hope is that it never gets this out of hand again. It’s your turn now EQ2.

Unholy Death Knight Pre Squish
Unholy Death Knight Pre Squish

 

Unholy Death Knight Post Squish
Unholy Death Knight Post Squish

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