The one aspect i was looking forward to the most with patch 6.0.2 that dropped today was the stat squish. Â The explosion in numbers got completely out of hand and started to influence raid design and mechanics. Â I mean how many bosses did we have to take to 0% multiple times per encounter just to cope with the old system? Â It was ridiculous and a much needed change. Â Did Blizzard go too far or not far enough?
My Unholy Death Knight’s numbers dropped dramatically and yet i still have close to 100k health. Â I honestly would not have minded an even greater reduction to a tenth of that but i’m sure old content had a lot to do with the numbers they chose. Â Overall it’s a good start and my hope is that it never gets this out of hand again. It’s your turn now EQ2.
|Unholy Death Knight Pre Squish|
|Unholy Death Knight Post Squish|