It never ceases to amaze me how so many players seem to go through a new MMO launch as if it were their first. Â The never ending cries of queue this and queue that, fail this and fail that. Â In the immortal words of Terry Tate office linebacker “that ain’t nothing new baby.” Â Every new MMO launch I’ve been a part of had queues and ArcheAge is no different. Â Why it seems to surprise people at this point is beyond me.I recall sitting in queue for 8 hours when Aion launched. Â Players abused the auto afk system by creating jumping macros so they’d never get booted off. Â When Rift launched there were constant 2-3 hour queues which were sort of helped along by client crashes. Â The Old Republic was unplayable on release. Â GW2 sort of made it better with the overflow server system but i spent more time on that server than my own the first entire week of launch. Â Hell, i’m currently playing WoW and i still hit queues in the evenings on my server.
The bottom line is that this should be expected at this point and getting angry about it is silly. Â If anything, i assume that i won’t be able to log in on launch and i find something else to do. Â Ironically though, i had no issues logging in once the ftp accounts were turned on. Â None until prime time of course which is to be expected.
My goals for launch day were pretty simple.
– Create Han Solo or something resembling him. Â Check!
– Log in. Â Check!
– Get my horse Sirdidymus. Â Check!
– Create my Shadowknight class. Â Check!
That’s pretty much as far as i got. Â The evil queue monster got me when it came time to make some dinner. Â I’ll probably do some scenery runs tomorrow and begin working on my build a bit more.